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UrnSudden

65 Art Reviews

26 w/ Responses

I love how you separated the hair from the face with a line of the background color, it gives it some dimension and some silkscreen-esque character. However it's hard to distinguish depth, the hatching seems inarticulate. It could benefit from a more definitive light source, or more development of levels of light.

Words cannot describe-- good lord YES!
This
AH!
If there was a "Politically Correct Man" comic series, and the gist of the plot was essentially this scenario, over and over again, I would pay good money for it bound in paper.

For a first model, this is definitely up-to-par--I used to use Anim8or and Blender when I was probably 13-15 and I'll see if I can recall things I can advise constructively...
Alright, in respect to topography I can't say much because I can't see much, haha, but I remember triangles are bad for models that are to be rigged, weighted and animated, so if there are triangles, especially around joints, make 'em quads, ideally fairly even.
As for textures, the spec map is a little too shiny on the skin IMO, but beyond that, it's very uniform and kinda plastic looking. (Again, for your first model this is VERY good, but hopefully this guides a bit of improvement) I'd suggest making a soft speckled hi-res texture for a bump map and a spec map, just to get some bearings in that realm of things--perhaps do the same with the clothes, except more of a high-contrast bumpmap suggesting woven material.
NOW--As for the model itself--Pretty great in respect to anatomy, nothings seems too excessively short, long, wide or narrow, but it certainly could use some honing.

jenninexus responds:

Thank you for the constructive feedback! If ya check out my art portal you can see some other variations of this same model.. only my most recent 3D girl (the one w/ wings) is *not* this one above .. She's got too many polys (most are quads) and not perfect for animation, but you can see a low-poly girl I've been working on, who's great so far better than this 1st attempt and already in a Unity game thing I'm working on. Excited to share more!

I agree some different texture mapping would be cool for this lady (also shown on a red-headed version) the shiny skin had me entranced Barbie styles but I've moved on since :-D

You're not into Blender / Anim8or anymore? Great art ya got - I liked your fb page & added u on soundcloud.. thanks again for the response !

On a technical level, it's alright~ BUT
THE PUN
OH JEEZ
IT'S TOO GOOD
Major keks, frfr, haha

I LOVE the unicorn's expression, haha.
Quality-wise, it's not the best, but I feel like it's the perfect amount for what it is.

I really love the coarse texture in this--
The only thing I find kind of off is the soft glow about the berries, Like... If it's there, it's so subtle I can't tell for sure, and it seems kind of out of place with the rough brush strokes

It's a little flat--
Not in respect to the pose or linework, rather the contrast. Everything's spot-on, but it doesn't have enough contrast to give it a sense of depth. The eyes and color choice are WONDERFUL--but the rest of the piece needs the dynamic shift in value the eyes have too. Especially so in the skin.

LemKuuja responds:

I agree, a friend of mine did a quick overpaint and he was like "m8, do u even shade?".
I'll probably fix this piece and reupload it as soon as possible.
Thanks for your review :D

So you're a person with coffee instead of blood, too? haha

I feel like the only problems I have with this add to the quirk of it--The cup seems like it doesn't follow its shape, like the lower left of it looks as if it was cut off in the editing process, but it also adds to it in some way... BAH! same with the colored pencil textures, I like it, but I feel like I shouldn't--I dunno, haha. Overall it's very nice, I like I like

odditiesbyangela responds:

Thank you! It's funny because while I was deciding whether or not to post this, those two exact aspects bothered m SO BAD. The cup thing I was like "what the... Did I forget to draw that part?" And then I love texture but I hate the look of pencil lines. But then I was like whatever and posted it because it was weird and I'm emotionally attached. I appreciate you taking the time to really observe that though it means a lot

I've been looking through your work, and I have to say, I was kind of skeptical over whether it would be widely accepted or not, and this piece here certainly is a good vein to be in. When you work in color, it's kind of... a wide pallet, the color choice doesn't really have much of a sense of cohesion. This piece right here is bloody beautiful, but there's always room for improvement.
The bodies need a clearer sense of form, overall-- and color needs cohesion, but you're certainly on track to something really great.
I'd focus on anatomy studies, and color to begin with, and gradually move into hand-drawn backgrounds.

Zegarra responds:

thank you for your honest feedback.

Professionally a chef, but been doing art and music for eons.
--Open for Commission--
Blender stuff. I CAN do 2D traditional illustrative stuff, but those tend to be personal therapeutic things.

Aaron @UrnSudden

Age 29, Male

A gottdamb cook

NW PA, Estados Unidos

Joined on 7/9/08

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