Pixel art fascinates me, in principle it's the same as any visual art form but in practice I feel like it's more in line with animation than people let on-- That being "the suggestion of xyz" rather than rendering it all in detail. Much like how in animation your lower framerate dictates how extreme smear frames are to convey the idea of movement, lower resolution dictates suggestion of higher detail elements like faces and whatnot, but I feel like the beauty is in the human element of it. Cos you can TOTALLY downscale an image to 128x128 pixels, posterize it to 3 colors to simulate older tech's limited pallets and dither it to hell, but it wouldn't carry the same feel.
Speaking of dithering! Love the choice to do it around the moon and sky, feels deliberate juxtaposed against the slightly blued tone in the characters' reflection on the water, could've gone the tonal shift route because we live in the future but it wouldn't have felt the same.
ALSO LOVE THE SUBJECT MATTER, 100%'d ELDEN RING, GORGEOUS BOSS FIGHT CHOICE, Would've gone with Malenia myself, then burned myself out on rendering the roots in the background and never finished the piece though.