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UrnSudden

49 Art Reviews

21 w/ Responses

Pixel art fascinates me, in principle it's the same as any visual art form but in practice I feel like it's more in line with animation than people let on-- That being "the suggestion of xyz" rather than rendering it all in detail. Much like how in animation your lower framerate dictates how extreme smear frames are to convey the idea of movement, lower resolution dictates suggestion of higher detail elements like faces and whatnot, but I feel like the beauty is in the human element of it. Cos you can TOTALLY downscale an image to 128x128 pixels, posterize it to 3 colors to simulate older tech's limited pallets and dither it to hell, but it wouldn't carry the same feel.

Speaking of dithering! Love the choice to do it around the moon and sky, feels deliberate juxtaposed against the slightly blued tone in the characters' reflection on the water, could've gone the tonal shift route because we live in the future but it wouldn't have felt the same.

ALSO LOVE THE SUBJECT MATTER, 100%'d ELDEN RING, GORGEOUS BOSS FIGHT CHOICE, Would've gone with Malenia myself, then burned myself out on rendering the roots in the background and never finished the piece though.

Thisisgevorkart responds:

Thank you!
Yeah the reason why I love making pixel art is that you can be very limited on a color palette, no true sense of blending, and no organic lines and forms can be made compared to a traditional sense of making art. So with much restrictions you have is I think makes you play around with creativity a bit more. Plus it feels way more like eye-candy. I would have gone with Malenia, but i still haven't reached to that part yet, I'm currently in between the Capital Sewers part or the Radhan Boss Fight. Either I eventually would like to do all of it, or every moment in Soulsborne series.

Dog Ahead

Love it! Reminds me of Francis Bacon, but if it were pushed a few more notches into realism. It's always tough to tell with pieces like this if localized distortion in proportion are a product of the piece itself or if it's a mistake in proportion. Nonetheless, the collarbone area has something going on that bothers me a bit (Not in the good way the rest of the piece does)
But everything else about this is spot on! WEOOOH!!WEF

jungmeister responds:

lol thnax

Holy crap, dude, is this deer suppressing.

I love how you separated the hair from the face with a line of the background color, it gives it some dimension and some silkscreen-esque character. However it's hard to distinguish depth, the hatching seems inarticulate. It could benefit from a more definitive light source, or more development of levels of light.

Words cannot describe-- good lord YES!
This
AH!
If there was a "Politically Correct Man" comic series, and the gist of the plot was essentially this scenario, over and over again, I would pay good money for it bound in paper.

For a first model, this is definitely up-to-par--I used to use Anim8or and Blender when I was probably 13-15 and I'll see if I can recall things I can advise constructively...
Alright, in respect to topography I can't say much because I can't see much, haha, but I remember triangles are bad for models that are to be rigged, weighted and animated, so if there are triangles, especially around joints, make 'em quads, ideally fairly even.
As for textures, the spec map is a little too shiny on the skin IMO, but beyond that, it's very uniform and kinda plastic looking. (Again, for your first model this is VERY good, but hopefully this guides a bit of improvement) I'd suggest making a soft speckled hi-res texture for a bump map and a spec map, just to get some bearings in that realm of things--perhaps do the same with the clothes, except more of a high-contrast bumpmap suggesting woven material.
NOW--As for the model itself--Pretty great in respect to anatomy, nothings seems too excessively short, long, wide or narrow, but it certainly could use some honing.

jenninexus responds:

Thank you for the constructive feedback! If ya check out my art portal you can see some other variations of this same model.. only my most recent 3D girl (the one w/ wings) is *not* this one above .. She's got too many polys (most are quads) and not perfect for animation, but you can see a low-poly girl I've been working on, who's great so far better than this 1st attempt and already in a Unity game thing I'm working on. Excited to share more!

I agree some different texture mapping would be cool for this lady (also shown on a red-headed version) the shiny skin had me entranced Barbie styles but I've moved on since :-D

You're not into Blender / Anim8or anymore? Great art ya got - I liked your fb page & added u on soundcloud.. thanks again for the response !

On a technical level, it's alright~ BUT
THE PUN
OH JEEZ
IT'S TOO GOOD
Major keks, frfr, haha

I LOVE the unicorn's expression, haha.
Quality-wise, it's not the best, but I feel like it's the perfect amount for what it is.

Ornery curmudgeon--Keep telling myself "YEAH, I'll do art again someday" and then I work 4 12 hour shifts in a row

Aaron @UrnSudden

Age 29, Male

A gottdamb cook

College dropout

NW PA, Estados Unidos

Joined on 7/9/08

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