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UrnSudden

17 Art Reviews w/ Response

All 41 Reviews

Pixel art fascinates me, in principle it's the same as any visual art form but in practice I feel like it's more in line with animation than people let on-- That being "the suggestion of xyz" rather than rendering it all in detail. Much like how in animation your lower framerate dictates how extreme smear frames are to convey the idea of movement, lower resolution dictates suggestion of higher detail elements like faces and whatnot, but I feel like the beauty is in the human element of it. Cos you can TOTALLY downscale an image to 128x128 pixels, posterize it to 3 colors to simulate older tech's limited pallets and dither it to hell, but it wouldn't carry the same feel.

Speaking of dithering! Love the choice to do it around the moon and sky, feels deliberate juxtaposed against the slightly blued tone in the characters' reflection on the water, could've gone the tonal shift route because we live in the future but it wouldn't have felt the same.

ALSO LOVE THE SUBJECT MATTER, 100%'d ELDEN RING, GORGEOUS BOSS FIGHT CHOICE, Would've gone with Malenia myself, then burned myself out on rendering the roots in the background and never finished the piece though.

Thisisgevorkart responds:

Thank you!
Yeah the reason why I love making pixel art is that you can be very limited on a color palette, no true sense of blending, and no organic lines and forms can be made compared to a traditional sense of making art. So with much restrictions you have is I think makes you play around with creativity a bit more. Plus it feels way more like eye-candy. I would have gone with Malenia, but i still haven't reached to that part yet, I'm currently in between the Capital Sewers part or the Radhan Boss Fight. Either I eventually would like to do all of it, or every moment in Soulsborne series.

Love it! Reminds me of Francis Bacon, but if it were pushed a few more notches into realism. It's always tough to tell with pieces like this if localized distortion in proportion are a product of the piece itself or if it's a mistake in proportion. Nonetheless, the collarbone area has something going on that bothers me a bit (Not in the good way the rest of the piece does)
But everything else about this is spot on! WEOOOH!!WEF

jungmeister responds:

lol thnax

For a first model, this is definitely up-to-par--I used to use Anim8or and Blender when I was probably 13-15 and I'll see if I can recall things I can advise constructively...
Alright, in respect to topography I can't say much because I can't see much, haha, but I remember triangles are bad for models that are to be rigged, weighted and animated, so if there are triangles, especially around joints, make 'em quads, ideally fairly even.
As for textures, the spec map is a little too shiny on the skin IMO, but beyond that, it's very uniform and kinda plastic looking. (Again, for your first model this is VERY good, but hopefully this guides a bit of improvement) I'd suggest making a soft speckled hi-res texture for a bump map and a spec map, just to get some bearings in that realm of things--perhaps do the same with the clothes, except more of a high-contrast bumpmap suggesting woven material.
NOW--As for the model itself--Pretty great in respect to anatomy, nothings seems too excessively short, long, wide or narrow, but it certainly could use some honing.

jenninexus responds:

Thank you for the constructive feedback! If ya check out my art portal you can see some other variations of this same model.. only my most recent 3D girl (the one w/ wings) is *not* this one above .. She's got too many polys (most are quads) and not perfect for animation, but you can see a low-poly girl I've been working on, who's great so far better than this 1st attempt and already in a Unity game thing I'm working on. Excited to share more!

I agree some different texture mapping would be cool for this lady (also shown on a red-headed version) the shiny skin had me entranced Barbie styles but I've moved on since :-D

You're not into Blender / Anim8or anymore? Great art ya got - I liked your fb page & added u on soundcloud.. thanks again for the response !

It's a little flat--
Not in respect to the pose or linework, rather the contrast. Everything's spot-on, but it doesn't have enough contrast to give it a sense of depth. The eyes and color choice are WONDERFUL--but the rest of the piece needs the dynamic shift in value the eyes have too. Especially so in the skin.

LemKuuja responds:

I agree, a friend of mine did a quick overpaint and he was like "m8, do u even shade?".
I'll probably fix this piece and reupload it as soon as possible.
Thanks for your review :D

So you're a person with coffee instead of blood, too? haha

I feel like the only problems I have with this add to the quirk of it--The cup seems like it doesn't follow its shape, like the lower left of it looks as if it was cut off in the editing process, but it also adds to it in some way... BAH! same with the colored pencil textures, I like it, but I feel like I shouldn't--I dunno, haha. Overall it's very nice, I like I like

odditiesbyangela responds:

Thank you! It's funny because while I was deciding whether or not to post this, those two exact aspects bothered m SO BAD. The cup thing I was like "what the... Did I forget to draw that part?" And then I love texture but I hate the look of pencil lines. But then I was like whatever and posted it because it was weird and I'm emotionally attached. I appreciate you taking the time to really observe that though it means a lot

I've been looking through your work, and I have to say, I was kind of skeptical over whether it would be widely accepted or not, and this piece here certainly is a good vein to be in. When you work in color, it's kind of... a wide pallet, the color choice doesn't really have much of a sense of cohesion. This piece right here is bloody beautiful, but there's always room for improvement.
The bodies need a clearer sense of form, overall-- and color needs cohesion, but you're certainly on track to something really great.
I'd focus on anatomy studies, and color to begin with, and gradually move into hand-drawn backgrounds.

Zegarra responds:

thank you for your honest feedback.

I second that~ Marvelous control of the medium. If I might ask, how long did this take you? When working with traditional mediums, I can NEVER pull off such a--Blah, I wanna say precise modulation of value, but I'm pretty sure that's not what I mean, haha. More so, mixing a good hue for skin. It's reminiscent of classic oil paintings, but it's watercolor, and the contrast exhibited, despite the medium is pretty amazing.

NataliKlekot responds:

Thank you so much! I really appreciate your comment.
Honestly, i can't tell for sure, somewhere from 6 to 8 hours, i'm going to check time next time i paint :D I think it just takes a lot of practice to get used to certain mediums. I've been painting with watercolors for a few years now and trust me i've done some terrible paintings :D
"It's reminiscent of classic oil paintings" - is such a compliment for me, 'cuz classic art inspires me a lot :)

It feels very vacant, and the gradient background just kills me, but stylistically, you've definitely got something going on. The feet seem kind of poor in relation to the face/hair region too- But YEH... Yeh... If it had more going on, It'd be LOADS better~

CandyClouds22 responds:

Thank you so much for the comment! I really appreciate it!
I totally agree with you on all accounts (especially the feet haha), so thank you so much for giving me feedback! :)

Something about the body seems off in proportion. The alignment of the neck seems weirder and weirder the more I look at it, same with the front-most leg and arm (the lower curve of the leg seems to "skip" a bit, and extend a little too low, the armpit is virtually non-existent because the breast seems to follow the path of the pectoral muscle, rather than form over top of it)

THAT BEING SAID, the work in color is phenomenal, and the face and hands are perfect

clayscence responds:

thank you for the constructive criticism. I can see that, maybe it looks a little weird haha thanks again!

I really like the amount of detail you put in the iris and lashes, But a couple of things bother me. The tear duct looks a little too pointed and bright for its location on the eye. Second would be how stark the shading is on the left side of the eyeball itself. I feel it could use some gradual modulation toward the iris. The shadow doesn't seem to fit the form of the eye either, But that could be potentially because of the sharpness, i'm not entirely sure... But other than that, I love it, and respect the amount of time it seems you've put in it.

Kyrart responds:

Thank you so much for your critique. This was actually the first drawing I did in a few months for the fact I have been in a serious art rut. I made this to prove to myself I still have some talent left and focused a lot on the iris and not so much on the surrounding area. Next time I will go further in depth and put more time towards the rest. Thank you again, very awesome input :D

Ornery curmudgeon--Keep telling myself "YEAH, I'll do art again someday" and then I work 4 12 hour shifts in a row

Aaron @UrnSudden

Age 28, Male

A gottdamb cook

College dropout

NW PA, Estados Unidos

Joined on 7/9/08

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