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UrnSudden

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Recent Movie Reviews

13 Movie Reviews

R.I.P. Mr Fingers.

It's been a while since I first saw these in Middle school, I don't remember if he ever explicitly died in prior episodes, but there's definitely some pale near-death images in the memory banks. Maybe implicit blood loss.

Andog's interpretation of this was fairly on-point I'd say, I was feeling that too.
BEAUTIFUL animation, story, and score, but the environmental sound design felt a little stilted and overblown once in a while. gg mango, gg.

Great animation-

Great music,but the plot seemed kinda foggy...maybe because of the lack of visible plot developement/depiction..i love how at times it seemed like professional 3d cg..it somewhat reminds me of 9...just the murky/dusty style mixed with symphonic audio...heheh...who knows?spielburg may pick it up and stretch it out for an hour and a half.

Recent Game Reviews

9 Game Reviews

The game mechanics are pretty smooth, but the number of buttons is kind of overwhelming. (Luckily there weren't too many situations in the beginning of the game that would require muscle memory)
The only other problem I'd say would be the sound--It can get somewhat abrasive. That being said, a phenomenal first game! Definitely blew mine out of the water in terms of ludology :D

Joben7 responds:

Thanks, I know about the sound but I'm no audio guy hahah. I tried my best and I'm glad you like it!

BLAH
THIS IS SO INFURIATING I LOVE IT--Fluid mechanics, and the gripes I have with them just add to the experience, haha
If you could like, surf enemies rather than have them move independently, I probably wouldn't have ragequit, but I definitely did. I got to the point where you need to stand on the yellow enemy's head to get the last star, but the red fella is toggling a lever repeatedly (not before prematurely hitting the blue switch and blocking my path to the second star and having to restart GODDMANGIIJKNDFDF)
and I slipped off onto the spikes and died inside a little.
Kindred to unfair platformers, but different in the sense that you're honest and consistent with the mechanics and behaviors of elements, and I'm not sure if that makes it more or less irritating, haha. It's like I'm forced to take responsibility for my failure or something! AH! THANK YOU!

INCREDIBLY frustrating, haha--
I loved it--But at the same time I feel it overstayed its welcome. It's really great at killing time. OCD got the best of me, I spent a good 2 hours trying to at the very least beat it (It would've been an hour had I not died after getting the crystal after the block puzzle)
I'm not sure if that was the case based on game mechanics or a bug though, because I don't remember surviving the room with spikes along the floor and ceiling after picking up the crystal there.

Recent Audio Reviews

34 Audio Reviews

Good stuff everybody!!!1!

Killing it with the bass in that negative space the kick leaves. MMPH-BOOP
And the FM or low pass sweep where the bass opens up slowly (00:22-00:24) is FUCKING DELICIOUS.
The mix is a hair muddy with all the reverb, the tom patches could stand being more cheesy 80s and the lead arp lead doesn't walk octaves enough imho, but the legato lead is absolutely spot-on.

KSBeats responds:

Thanks for the feedback :)

(PAUL/GWEN) STEPHANI!

Recent Art Reviews

53 Art Reviews

Looks just like Arin

They did my boy piggy dirty

Texturing is nice, kind of heavy on the subsurf around the back of the head but that with the diffuse breakup and skin bump/normal makes it look believable.
I like the choice of adding more breakup with hair gen
The sculpt itself is a little soft for a pig head, but if you were going for rubber mask you nailed it--
Getting ears right in sculpts is tough, you using blender? If you're using sculptris, zbrush, or mudbox I can't speak on the specifics of how to do it because I haven't touched most of those, (but the general idea still stands software-independent)

If you're using blender I'd suggest modeling the ears separately, mirroring them, convert to mesh, join them to the main model in object mode, then remeshing, that way you can get the sharp edge of a pointed ear without fighting with the grab brush to pull the form out of the rest of head.

Kud4m4 responds:

Wow! Thank u for the comment! Yeah I've made this one in blender and your adviŅe is a big helping hand. Thanks again

INTENSE recursion, styles are on point af too. I like how the Sonic ones have him in the flying thing, shows attention to detail in a "how would he function in that universe" kind of way, beyond the palette choice/limitation, form, and resolution cos he's definitely the type to get spin-bonked eggman flying robot style.

Ornery curmudgeon--Keep telling myself "YEAH, I'll do art again someday" and then I work 4 12 hour shifts in a row

Aaron @UrnSudden

Age 29, Male

A gottdamb cook

College dropout

NW PA, Estados Unidos

Joined on 7/9/08

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