R.I.P. Mr Fingers.
It's been a while since I first saw these in Middle school, I don't remember if he ever explicitly died in prior episodes, but there's definitely some pale near-death images in the memory banks. Maybe implicit blood loss.
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R.I.P. Mr Fingers.
It's been a while since I first saw these in Middle school, I don't remember if he ever explicitly died in prior episodes, but there's definitely some pale near-death images in the memory banks. Maybe implicit blood loss.
Andog's interpretation of this was fairly on-point I'd say, I was feeling that too.
BEAUTIFUL animation, story, and score, but the environmental sound design felt a little stilted and overblown once in a while. gg mango, gg.
Great animation-
Great music,but the plot seemed kinda foggy...maybe because of the lack of visible plot developement/depiction..i love how at times it seemed like professional 3d cg..it somewhat reminds me of 9...just the murky/dusty style mixed with symphonic audio...heheh...who knows?spielburg may pick it up and stretch it out for an hour and a half.
The game mechanics are pretty smooth, but the number of buttons is kind of overwhelming. (Luckily there weren't too many situations in the beginning of the game that would require muscle memory)
The only other problem I'd say would be the sound--It can get somewhat abrasive. That being said, a phenomenal first game! Definitely blew mine out of the water in terms of ludology :D
Thanks, I know about the sound but I'm no audio guy hahah. I tried my best and I'm glad you like it!
BLAH
THIS IS SO INFURIATING I LOVE IT--Fluid mechanics, and the gripes I have with them just add to the experience, haha
If you could like, surf enemies rather than have them move independently, I probably wouldn't have ragequit, but I definitely did. I got to the point where you need to stand on the yellow enemy's head to get the last star, but the red fella is toggling a lever repeatedly (not before prematurely hitting the blue switch and blocking my path to the second star and having to restart GODDMANGIIJKNDFDF)
and I slipped off onto the spikes and died inside a little.
Kindred to unfair platformers, but different in the sense that you're honest and consistent with the mechanics and behaviors of elements, and I'm not sure if that makes it more or less irritating, haha. It's like I'm forced to take responsibility for my failure or something! AH! THANK YOU!
INCREDIBLY frustrating, haha--
I loved it--But at the same time I feel it overstayed its welcome. It's really great at killing time. OCD got the best of me, I spent a good 2 hours trying to at the very least beat it (It would've been an hour had I not died after getting the crystal after the block puzzle)
I'm not sure if that was the case based on game mechanics or a bug though, because I don't remember surviving the room with spikes along the floor and ceiling after picking up the crystal there.
Killing it with the bass in that negative space the kick leaves. MMPH-BOOP
And the FM or low pass sweep where the bass opens up slowly (00:22-00:24) is FUCKING DELICIOUS.
The mix is a hair muddy with all the reverb, the tom patches could stand being more cheesy 80s and the lead arp lead doesn't walk octaves enough imho, but the legato lead is absolutely spot-on.
Thanks for the feedback :)
(PAUL/GWEN) STEPHANI!
Idk why it reminds me of gaiman but it does. I think it's the color choice and broad visible strokes--either way I love it
NOICE
Is the shading on the cat all baked in or a shader? I like the falloff and if you're getting those results with a supplementary shader you can definitely do some awesome paint-y stuff with it
All shading is painted on and the same goes for the other spinning objects and the grass. I think doing it that way gives it really cool look.
Here's another example of that:
https://www.newgrounds.com/art/view/johngivitis/scrumptious-delicacies
I really like this a lot--form, proportions, perspective, detail, all on-point, but the value range doesn't really frame anything, and that gives me mixed emotions about it cos if the FG/MG/BG had more dynamism and were less washed out it would be conventionally perfect, but it also wouldn't give me the optical-illusion-esque heeby jeebies that makes me wanna keep looking at it.
Ornery curmudgeon--Keep telling myself "YEAH, I'll do art again someday" and then I work 4 12 hour shifts in a row
Age 29, Male
A gottdamb cook
College dropout
NW PA, Estados Unidos
Joined on 7/9/08